The article
“Box-Logic” by Geoffrey Sirc reminded me of a few different
activities I've known other composition instructors to do in their
classrooms and I thought I'd share them here:
“The box, then,
is the historically preferred format to archive our most treasured
baubles. Johnson-Eilola wonders at the underuse of programs like
Storyspace and Dreamweaver in composition classes. In a pedagogy of
the box, their blank screens could act as a blank canvas or
cartouche, a flatbed frame ready to be inscribed with the flotsam and
jetsam of textual fragments from the real or virtual world, objects,
images, sounds, along with sound-bite poetry or pensees” (Sirc 21).
This quote made
me think of an assignment sequence from a course called “Shaping
Identities Through the Digital Sphere.” One of the assignments
early on in the unit was to write a critical essay concerning
Hypertext Fiction/Electronic Literature. Students would look at
pioneering examples of hypertext narratives like Shelley Jackson's
Patchwork Girl or Michael Joyce's Afternoon, a story, and read
examples of what is considered hypertext in print (sample chapters
from Italo Calvino's If On A Winter's Night A Traveler or Julio
Cortazar's Hopscotch), and then students would write a five-page
critical essay responding to the problems and concerns of a hypertext
narrative. How do they challenge print-based understandings of plot,
narrative, and rhetoric?
This assignment
would transition into a final unit in which students create and
design a themed-based website where they adopt a novel or a story
into a hypertext fiction.
Similar to the
website, I've known instructors to assign students to create their
own graphic novels as one of the assignment sequences (in one of the
textbooks I own, there is a chapter devoted to how you'd go about
teaching this, if anyone is interested). The idea with both is that
students use rhetorical strategies and research skills (the same
things they'd be doing when writing a research paper) in a different
light. They don't necessarily have to be excellent artists to do a
graphic novel (they could do stick figures) just as long as they are
thinking about audience and purpose, and communicating their ideas
effectively. With the web design, they could do Dreamweaver (I think
it's helpful) but they could design their website on storyboards,
just as long as they understand the idea of how websites are
structured and pages are linked/connected.
“What is it
that writers do, exactly, if not (as Katherine Stiles describes the
Fluxus box artists) “point to things in the world and negotiate
their meanings through symbolic productions” (24).
This quote made
me think of the conceptual artist Sophie Calle (I won't go into her
work here but she's a wonderful artist whose work I'd love to
introduce in a class). Calle reminded me of another syllabus I've
known someone to do that focused on exploring a subculture through
found texts.
I have copies of
both these syllabi and assignments if anyone wants more information
or wants a better explanation.
These ideas actually seem pretty interesting. I have never used dreamweaver before but is it accessible for all levels of students? For my final unit I want to do a presentation of sorts where students have the opportunity to convert their research paper into some other medium in order to make it more accessible and creative (and less research paper-like). These would definitely be interesting ways of doing that. I have never seen a hypertext essay before either so I should definitely check that out, thanks for the suggestions!
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